![]() ![]() for companion stats) in so called assets and assetbundles. ![]() The Unity engine stores all files required to display anything in the game (animations, areas and character meshes, some scripts, visual maps, variable lists e.g. Level 2 has no influence on level 3 but on level 1. Level 1 has no influence on level 2 or 3. ![]() In other games this is called the "hard coded" level and is normally not accessible to moders. Level 2 allows you to add self made contend (new npcs, new hairstyles, new look etc.) just like a DLC. You can't add totally new stuff or change the game mechanics. Let's call it scripting and shuffling of existing things. Level 1 is modifying the gamedatabundles, stringtables etc. PoE2 has three levels at which one can mod the game. paint, gimp, photoshop, paint3d, blender This is a 2nd level Tutorial on how to edit assets and assetbundles. ![]()
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